In like Galactica


Jump Drive Calibration training has arrived! Both on my Main, and my single alt account.

Now a few days to get it to level 4, and then I will be set up for two things.

First, on my alt, I have purchased a Rhea. 6.4 billion down the tube, but I am sure it will be worth it. I just need to consider implants that might be useful, and then set up a slew of cyno alts. Then ill be shipping stuff all the way down to staging, hopefully for a tidy profit. I shall have a look at price comparison guides and see if i can set up a system for shipping stuff. What are good margins, that’s something I need to ponder. If you have any suggestions, please let me know.

Redeemer: Ain't she pretty?

Redeemer: Ain’t she pretty?

On my main, its JDC 4 and then some Blackops skill. Hopefully I’ll be able to be the “pig” for a few Blops fleets. Black ops and bomber fleets can be pretty fun, in an unfair way. The fact that any one ship can suddenly drop a fleet on your head is what makes low and null so dangerous (and fun).

It’ll be a learning experience. I have learned that black ops ships cannot fit a Covert Ops cloak. Thus making my brain bleed. Why would they do that? That being said, I was looking at the fit here : http://jestertrek.blogspot.co.uk/2013/01/fit-of-week-gank-redeemer.html and salivating. It will cost a bunch, but seems super tasty.

More importantly, JDC 4 is a key part of my quest to get into capitals. For Dreadnoughts i need to get Advanced Weapons Upgrades V for Seige. For Carriers its getting Drone Interfacing V (and then the grind into Capital Remote Repair and Energy Transfer). Both will need me to get Advanced Spaceship Command 5 and Capital Ships. Man, it seemed so close, and now it’s 60 days apiece for them.

It will have to wait. Cruise Missiles have been raised as a future weapon system of awesome, so I’ll have to get training there (Cruise Missiles V is 17 days). Typhoon or Raven, that’s the real question. Which do you think is better?

Alliance continues to soldier on, with regular roams every day. I cannot state enough how these regular PvP activities really help bring a team together. The fact we are opening roams to first time FC’s is also wonderful. I have only FC’ed once (Eve UNI) and it was scary and fun. I keep pondering dropping my foot into it.

Peace out.

Next door to 9-V: Hero Logi


9-V was an epic fight. You can get details here: http://themittani.com/news/battle-report-9-v-station-falls-cfc

Basically it was a final push for taking the station, and taking it over. It was CFC vs TEST/NS/ETC.

I was watching it on the Mad Ani twitch stream (http://www.twitch.tv/mad_ani) and I had to be impressed by some of the maneuvers.

But I wasn’t watching for just entertainment.

Next door, we had our own fleet. deployed to gank stragglers and disrupt CFC reinforcements.

The Timezone made this a very hard thing to do. We didn’t have a lot of ships on field, so we got into a Tornado fleet. High Alpha , with some Logi support.

Me in a solo logi. The return of “Hero Logi”. Scimitar

Bugger.

So I made some quick changes. Added a Cyno in a high slot (3 large reppers) and some ozone for one cyno, just in case it was needed, and away we went.

It was a pretty fun fleet. FC got us into the habit of pre-aligning before any damage was applied, and we started popping ships. We lost 2 Tornados and a Sabre, but for those losses got a few Megas, some Celestis, and some random ships that came to the wrong neighborhood.

It felt good, as we were heavily outnumbered by the opposing side, yet were able to dictate engagement range.

More and more I am respecting the Celestis support fleet composition. It is actually worse than ECM for negating Logistics advantages. I had a Sensor Booster with a script  just for scan res and kept in tight with the fleet as a result. The worst part is there is no real hard counter to the massed Celestis. Such a good doctrine, kudos.

Anyway, we got home okay, I didn’t die, and I saved a few nados. Sure, I wont be rocking any Killboard stats, but I like being able to facilitate the wins we did get.
Peace out.

 

Lessons learned from Full Metal Jacket


“Anyone who runs, is a VC. Anyone who stands still, is a well-disciplined VC!”

Actually they should say:

“In Low-Sec: Any small gang who runs is bait. Any small gang that stays and fights is well-tanked bait”

A fleet call gets put out for shield tanked ships. We have deployed to Fountain and there is a small gang harassing us next door. I have, annoyingly, only got frigate level ships ready, so I grab a Tornado from one of the alliance contracts. It’s the same Tornado fit I linked before, but without the Signal Amplifier in the low (Replaced with an additional tracking enhancer II). I’m scripted for scan res and tracking speed.

We make our way over to get some action. We have a fairly mixed bag of ships. One more tornado, a scimitar, and a few other shield tanked cruisers and BC’s. It’s a good mix. I’m feeling confident as we start our prep. And then i begin to feel the small trickle of “We may not be very good”.

First is, I have zero tackle ability in my ship. I am DPS and i know it. I’m fitted for fast lock and massive alpha. And i am okay with that. But it seems that no-one else has a long point, or a lot of webs. I keep wondering if I should have brought my AF harpy. It’s a great fast locking tackle machine that does pretty damn good DPS with its rail fit. But I took the Tornado.

We are made aware of this when a Loki warps into the middle of us. I lock him up and start chewing through his shield as the FC calls for point. And no-one points him.

Shit.

Okay, we just need better pointing discipline. We can do this.

I should have realised we may not be in a good situation. But, I have FC trust, and I have not enough Eve confidence to try FC’ing again.

So we have a Neutral Alt in system, in a heavily tanked AHAC. Which means our scimitar may not be as useful. He is baiting on an undock to get this gang to engage. We sit on gate, waiting for the opportunity to fight.

The bait calls aggression and we warp in. Primaries are called and we start doing damage.

And the primary disappears. He docked up.

We thought he aggressed. But the problem was flashing red, and not redboxed. A misunderstanding. One that I have made in the past! So we try our best to get the rest of the gang but they dock up and undock.  Undock really quickly.

The station guns are starting to hurt so I align out to warp away. As I align and start my warp, local spikes by 40

Crap. The FC tells people to scatter as i leave grid. I can hear the desperation. But the bait on the undock have started redboxing with their nice scram and web. And no one is going anywhere.

40 Redeemer’s pop in. and start melting face. I am so close to being able to fly one, i can taste it. And seeing a massed Redeemer fleet makes it more tempting. MUST GET BLACK OPS SHIP.

Man, we got baited so good. it was the long con. Get us all nice and aggressed on undock then tackle and wait for the big DPS to do the work. Its…almost like what we were trying, but failed miserably!

Nice bait, and PL get some good kills. I didn’t lose my ship.

Baiting: it’s quite good. I might like to try it sometime.

In good news the deployment is complete and we are ready for some fleets. Hoping for some good fights and interesting play.

 

Peace out.

 

Crashing Z9PP (literally)


There was an epic fight (Article here: http://themittani.com/news/battle-z9pp-eve-players-vs-servers) over in Fountain the other day. Why not crash it? It was onTwitch TV (Prop to Mad Ani: Link here: http://www.twitch.tv/mad_ani.)  Booyah!

For shits and giggles we set up a quick fleet to go in and try to alpha people. My time spent training Battlecruiser to 5 meant that I could fly a Minmitar T3 battlecruiser for this fleet. I may not have T2 projectile skills, but that didn’t matter. taking the time to get BC 5 and Destroyer 5 has been such a boon. BC’s are useful in most fleets, and the extra bonuses really do help.

The ship was designed to be popped. If you were expecting to survive the fleet, then you were mistaken. Cheap Meta 4 guns with some mods to boost range and targeting. Lock target at 140km and shoot. The Uranium allows for good optimal range and you can apply pretty good dps as a result.

Fit here:

[Tornado, Gank you very much]
Gyrostabilizer II
Gyrostabilizer II
Signal Amplifier II
Tracking Enhancer II

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
Sensor Booster II, Targeting Range Script
Optical Tracking Computer I, Optimal Range Script

1400mm Prototype Siege Cannon, Republic Fleet Depleted Uranium L
1400mm Prototype Siege Cannon, Republic Fleet Depleted Uranium L
1400mm Prototype Siege Cannon, Republic Fleet Depleted Uranium L
1400mm Prototype Siege Cannon, Republic Fleet Depleted Uranium L
1400mm Prototype Siege Cannon, Republic Fleet Depleted Uranium L
1400mm Prototype Siege Cannon, Republic Fleet Depleted Uranium L
1400mm Prototype Siege Cannon, Republic Fleet Depleted Uranium L
1400mm Prototype Siege Cannon, Republic Fleet Depleted Uranium L

Medium Ancillary Current Router I
Medium Ancillary Current Router I
Medium Ionic Field Projector I

We had about 30 people in fleet, making us a very nice T3 snipe gank. Get in, align to celestial, pick primary, pop primary, warp off before the massed bombers get you. We daisy chained soem titan bridges to get us there fast, which was an awesome sight to see. Force projection at its finest.

It didn’t go as expected. Our first mistake was that 10% tidi makes everything reallly slooooooooooooooooooooooooooooow. Our second mistake was warping to the same sniping perch twice. Foolish humans.

We dodged the first bombing run, warping out matrix style as the bomb just got to where we were. Skills.

Returning to the same location wasn’t the best idea. At 10% tidi we had all the time to see the MWD Sabre screaming towards us as the FC starts telling us all to align. It didn’t help. The bubble went up and POP, we lost half the fleet. The good thing is that the bubble popped as well as the Sabre, letting the survivors warp off. I was lucky, only losing my Tornado, and avoiding pod loss. And the best bit was seeing our demise on Mad Ani’s twitch stream. The humiliation!

I say lucky, as the out gate 1 jump out was camped by Snigwaffe, and I lost the pod. but, it saved me 32 jumps home.

We got in, tried to get a few kills, got a few kills, and all died in a fire. Op success.

Don’t be afraid to get blown up in a cheap ship. So much fun.

The end result was the crash of the node. Bad in that it prevented any escalations and the fight was aborted. as much as we like shooting CFC, we’d prefer legitimate wins, and not via Force Majeur.

Peace out.